Dear Game Developer,
Where the camera controls at? In this day and age, there is no reason why we should have games like Devil May Cry 4 where camera control is limited to a small number of areas. In the case of Overlord, there are no camera controls at all. The right stick is use to control minions but ends up just fucking things up because you can’t monitor your minions and you inadvertently send half of them to certain doom. I want to play the game, not play camera viewpoint mini-games. I usually put up with games through the end, even bad ones, but bad controls and bad camera just made me give up on Overlord even though I enjoyed being an evil bad-ass.
So yes, if stuck camera angles are even on your drawing board, be innovative and find something else instead of settling for lock on cameras.
Love,
Vernon the Great
PS: People seriously overlooked The Darkness in 2007. Yes, I know it shouldn’t have put in multiplayer since it blows.
2 Comments
Ahahah, yeah DMC4′s camera was a pain, specially with a bunch of enemies breathing down your neck. You should gt the hang of it though, after awhile you get used to its quirks. But yeah, there really is no excuse for a crappy camera system now.
Was the Darkness really that good? I liked the demo but I never really got around to playing the game. Right now I’m slogging through Dark Sector (in between bouts of Super Mario Galaxy, which is gold), feels very uninspired, and yet I keep at it, heh.
Ahahah, yeah DMC4′s camera was a pain, specially with a bunch of enemies breathing down your neck. You should gt the hang of it though, after awhile you get used to its quirks. But yeah, there really is no excuse for a crappy camera system now.
Was the Darkness really that good? I liked the demo but I never really got around to playing the game. Right now I’m slogging through Dark Sector (in between bouts of Super Mario Galaxy, which is gold), feels very uninspired, and yet I keep at it, heh.